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Meantime (video game) : ウィキペディア英語版 | Meantime (video game) ''Meantime'' is a cancelled role-playing video game originally intended for the Apple II and possibly for the Commodore 64. It was a follow-up to 1988's ''Wasteland'', produced by Interplay, using the same engine as ''Wasteland''. Brian Fargo (head of Interplay at the time) halted development for this platform, in part due to the falling 8-bit computer market. Later attempts were made to finish the game for MS-DOS, but the project was canceled for good after the release of the competing ''Ultima VII'', as it was felt they would be releasing a graphically inferior product. ==Plot and gameplay== Although set in the same universe as ''Wasteland'', and with similar engine and gameplay (although it was reported that the game was supposed to use a combat system similar to ''Champions of Krynn''〔''Computer Gaming World'', July 1989.〕), ''Meantime'' was to feature an entirely unique storyline. The basic premise was that the player would travel through time, and recruit famous historical figures to the player's party. For example, Amelia Earhart joins the party when she is rescued from a Japanese prison camp, and Wernher von Braun does when he is helped to escape the Soviets at the end of World War II. Each character would also have a particular specialty; Cyrano de Bergerac, for example, would have an expert fencing skill. The party would attempt to repair damage caused by a similar party of time-traveling villains, attempting to alter the course of history by influencing events.
抄文引用元・出典: フリー百科事典『 ウィキペディア(Wikipedia)』 ■ウィキペディアで「Meantime (video game)」の詳細全文を読む
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